2.24.2010

Classes and Racial Abilities

Every race will have a set of unique classes, each with their own special abilities, and every race will have an overarching Racial Ability. Here is a tentative list of classes and abilities. If you have any ideas for name changes, abilities, or new classes, post them in comments,or email us at pallasvproject@gmail.com.

Humans- Expert Marksman: +15 gun damage, Technologically Advanced: +10 inteligence
Soldier- All rounder
Commando- Stealth ,good mix of ranged and melee, cannot use heavy weapons
Marine- Stealth, +10 melee damage
Sniper- Stealth, +15 ranged damage
Tanker- Cheaper land vehicles, +10 strength
Armorer- Every thing is cheaper, more effective equipment

Ha'dith- Tinker: Vehicles auto-repair. Engineering: Can salvage parts from vehicles, planes, and wrecks
Steam Engineer- Can repair vehicles, erect prefab defenses
Musketeer- Cheaper ranged weapons, less chance of gunpowder weapons exploding
Flayer- Cheaper melee weapons, lower chance of blade snap
Kun'tar- Assassin, stealth, good with bows, knives
Bounty Hunter: Gets money for kills, the better the monster the more the money.
Heavy Weapons Specialist- Cheaper vehicles, larger weapons access, +10 strength

Sla'di- Tough Skin: +10 Armor, Sharp Claws: Crawl up walls
Eagle Warrior- +10 melee damage, cheaper melee weapons
Plumed Archer- +20 ranged damage, cheaper ranged weapons
Electrum Slicer- +10 electrocution damage, lower chance of electrocution
Settler- Can erect prefab defenses
Priest- Uses magic to create spells that cause damage.

Baha'roth- Glide: Can glide for a certain amount of time before Fervor: +20 charisma
Conquistador- All rounder, Chain Mail only
Monk- Healer, can sprint, Aura of Divinity: all allied units in range times 3 damage
Rouge- Stealth, + 15 damage with knives
Woodsman- +15 ranged combat, stealth
Bandit- Everything cheaper, Salvage: steal parts from broken vehicles
Paladin- High HP, Plate Mail, +10 strength bonus, heal abilities, Aura of Divinity (see monk)

-Andrew

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